
Starting at war with the Eastern Empire isn't such as bad thing, anyway, as the win conditions for the Sassanids is to hold 20 settlements as well as control Alexandria, Jerusalem and Constantinople, all of which are a part of the Eastern Empire, so war was inevitable.īeing the only playable faction to start as an eastern culture group as well as starting off Zoroastrian, actually keeping hold of settlements taken is something the Sassanids will struggle with the most. They start with 5 provinces and 7,000 gold which is a decent supply, while gold is easier to come by as the Sassanids compared to most factions. The Sassanids start at war with the Eastern Roman Empire right off the bat, so either sitting back to build an army or swiftly gathering all their starting units into one army and going for a quick raid into the Empire's lands will be the opening moves for the Sassanids. As such, they're highly mobile with some very scary and powerful late game units such as the Clibinarii Immortals, elite melee cavalry who also have bows, Clibinarii who are replacements for the Parthian Cataphract as well as Elephants, the only faction in the game to use them. They focus mainly on mounted units with only a token few melee and missile infantry. They are the only faction to not only be a part of the eastern culture group but also have Zoroastrianism as their religion, something no other faction has as their religion. Like most factions, they start with several small standing armies of varying unit compositions which can be balled together into one large army if desired. They control a decent amount of starting territories that are all built up with decent buildings and a good economy. The Sassanids are the only other major power at the start of the game other than the two halves of the Roman Empire. Islam replaced Zoroastrianism and the Caliphate made Persia a part of a new society. Historically the Sassanids lasted over 400 years from the fall of the Parthians until the coming of Islam and the Arabs. Rather than move southwards into Sassanid lands, most of these chose to head west towards the richer and far easier pickings of Rome.Ī strong Sassanid leader has the chance to expand westwards while both halves of the Roman Empire are distracted by their own squabbles and barbarian hordes. The Sassanids were certainly organised enough to expand their control of Armenia and to hold off the various steppe peoples. This gave the Romans a pretext for war whenever it was needed. What caused so much tension with the Romans was the establishment of Zoroastrianism as the state religion in Sassanid lands and the subsequent persecution of Christians. The military was equally efficient and dangerous, and a challenge to the Eastern Roman Empire. Sitting astride the trade routes to the east, the Sassanid court was fabulously opulent, and the empire was dynamic and efficiently run. The Sassanids where the last native dynasty to rule in Persia after the Parthians were overthrown and before the Arab conquest of later centuries.
